Fantasy Premier League Rules and Scoring.




   Most of you dont know the rules and scoring system in Fantasy Premier League(FPL). This article will really help you to know the rules so that you can perform better in FPL.

Choosing Your Starting 11

From your 15 player squad, select 11 players by the Gameweek deadline to form your team.
All your points for the Gameweek will be scored by these 11 players, however if one or more doesn't play they may be automatically substituted.
Your team can play in any formation providing that 1 goalkeeper, at least 3 defenders and at least 1 forward are selected at all times.

Selecting a Captain and a Vice-Captain

From your starting 11 you nominate a captain and a vice-captain. Your captain's score will be doubled.
If your captain plays 0 minutes in the Gameweek, the captain will be changed to the vice-captain.
If both captain and vice-captain play 0 minutes in a Gameweek, then no player's score will be doubled.

Prioritising Your Bench For Automatic Substitutions

Your substitutes provide cover for unforeseen events like injuries and postponements by automatically replacing starting players who don't play in a Gameweek.
Based on the priorities you assign, automatic substitutions are processed at the end of the Gameweek as follows:
  • If your Goalkeeper plays 0 minutes in the Gameweek, he will be substituted by your replacement Goalkeeper, if he played in the Gameweek.
  • If any of your outfield players play 0 minutes in the Gameweek, they will be substituted by the highest priority outfield substitute who played in the Gameweek and doesn't break the formation rules (eg. If your starting team has 3 defenders, a defender can only be replaced by another defender).
After selecting your squad you can buy and sell players in the transfer market. Unlimited transfers can be made at no cost until your first deadline.
After your first deadline you will receive 1 free transfer each Gameweek. Each additional transfer you make in the same Gameweek will deduct 4 points from your total score (Classic scoring) and match score (Head-to-Head scoring) at the start of the next Gameweek.
If you do not use your free transfer, you are able to make an additional free transfer the following Gameweek. If you do not use this saved free transfer in the following Gameweek, it will be carried over until you do. You can never have more than 1 saved transfer.

Wildcards

For information on wildcards please refer to the chips section of the rules.

Player Prices

Player prices change during the season dependent on the popularity of the player in the transfer market. Player prices do not change until the season starts.
The price shown on your transfers page is a player's selling price. This selling price may be less than the player's current purchase price as a sell-on fee of 50% (rounded up to the nearest £0.1m) will be applied on any profits made on that player.
For example, if you buy a player for £8.3m and when you transfer him his price is £9.0m, his selling price will be £8.6m.

Chips can be used to potentially enhance your team's performance during the season.
Only one chip can be played in a single Gameweek. The chips available are as follows:
NameEffect
All Out AttackAllows you to play a 2-5-3 formation in the next Gameweek.
Bench BoostThe points scored by your bench players in the next Gameweek are included in your total.
Triple CaptainYour captain points are tripled instead of doubled in the next Gameweek.
WildcardAll transfers (including those already made) in the Gameweek are free of charge.
The All Out Attack, Bench Boost and Triple Captain chips can each be used once a season and are played when saving your team on the my team page. They can be cancelled at anytime before the Gameweek deadline.
The Wildcard chip can be used twice a season, once in the first half of the season (before 28 Dec 14:00) and once in the second half of the season. The Wildcard chip is played when confirming transfers that cost points and can't be cancelled once played.

During the season, your fantasy football players will be allocated points based on their performance in the Barclays Premier League.
ActionPoints
For playing up to 60 minutes1
For playing 60 minutes or more2
For each goal scored by a goalkeeper or defender6
For each goal scored by a midfielder5
For each goal scored by a forward4
For each goal assist3
For a clean sheet by a goalkeeper or defender4
For a clean sheet by a midfielder1
For every 3 shot saves by a goalkeeper1
For each penalty save5
For each penalty miss-2
Bonus points for the best players in a match1-3
For every 2 goals conceded by a goalkeeper or defender-1
For each yellow card-1
For each red card-3
For each own goal-2

Clean sheets

A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes.
If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus.

Red Cards

If a player receives a red card, they will continue to be penalised for goals conceded by their team.
Red card deductions include any points deducted for yellow cards

Assists

Assists are awarded to the player from the goal scoring team, who makes the final pass before a goal is scored. An assist is awarded whether the pass was intentional (that it actually creates the chance) or unintentional (that the player had to dribble the ball or an inadvertent touch or shot created the chance).
If an opposing player touches the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball, then no assist is awarded.
Rebounds
If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork, and a goal is scored from the rebound, then an assist is awarded.
Own Goals
If a player shoots or passes the ball and forces an opposing player to put the ball in his own net, then an assist is awarded.
Penalties and Free-Kicks
In the event of a penalty or free-kick, the player earning the penalty or free-kick is awarded an assist if a goal is directly scored, but not if he takes it himself, in which case no assist is given.
Finalising Assists
Assist points awarded by Opta within Fantasy Premier League are calculated using additional stats which may differ from other websites. For example, some other sites would not show an assist where a player has won a penalty.
For the avoidance of doubt, points awarded in-game are subject to change up until one hour after the final whistle of the last match of any given day. Once the points have all been updated on that day, no further adjustments to points will be made.

Bonus Points

A new Bonus Points System (BPS) has been created which utilises a range of statistics to create a BPS score for every player. The three best performing players in each match will be awarded bonus points. 3 points will be awarded to the highest scoring player, 2 to the second best and 1 to the third.
Examples of how bonus point ties will be resolved are as follows:
  • If there is a tie for first place, Players 1 & 2 will receive 3 points each and Player 3 will receive 1 point.
  • If there is a tie for second place, Player 1 will receive 3 points and Players 2 and 3 will receive 2 points each.
  • If there is a tie for third place, Player 1 will receive 3 points, Player 2 will receive 2 points and Players 3 & 4 will receive 1 point each.

How is the BPS score calculated?

Players score BPS points based on the following statistics (one point for each unless otherwise stated):
All changes to your team (starting 11, transfers, captain changes, substitiution priorities) must be made by the Gameweek deadline in order to take effect for that set of matches.
Deadlines are subject to change and will be 1 hour before the kick-off time in the first match of the Gameweek.

GameweekDeadline
Gameweek 18 Aug 11:45
Gameweek 214 Aug 18:45
Gameweek 322 Aug 11:45
Gameweek 429 Aug 11:45
Gameweek 512 Sep 11:45
Gameweek 619 Sep 11:45
Gameweek 726 Sep 11:45
Gameweek 83 Oct 11:45
Gameweek 917 Oct 11:45
Gameweek 1024 Oct 14:00
Gameweek 1131 Oct 11:45
Gameweek 127 Nov 11:45
Gameweek 1321 Nov 11:45
Gameweek 1428 Nov 14:00
Gameweek 155 Dec 14:00
Gameweek 1612 Dec 14:00
Gameweek 1719 Dec 14:00
Gameweek 1826 Dec 14:00
Gameweek 1928 Dec 14:00
Gameweek 202 Jan 14:00
Gameweek 2112 Jan 18:45
Gameweek 2216 Jan 14:00
Gameweek 2323 Jan 14:00
Gameweek 242 Feb 18:45
Gameweek 256 Feb 14:00
Gameweek 2613 Feb 14:00
Gameweek 2727 Feb 14:00
Gameweek 281 Mar 18:45
Gameweek 295 Mar 14:00
Gameweek 3012 Mar 14:00
Gameweek 3119 Mar 14:00
Gameweek 322 Apr 14:00
Gameweek 339 Apr 14:00
Gameweek 3416 Apr 14:00
Gameweek 3523 Apr 14:00
Gameweek 3630 Apr 14:00
Gameweek 377 May 14:00
Gameweek 3815 May 14:00
After entering your squad, you can join and create leagues to compete with friends and other game players.

League Types

Private Leagues

Private leagues are the heart and soul of the game, where you compete against your friends. Just create a league and then send out the unique code to allow your friends to join, easy!
You can compete in up to 15 private leagues. There's no limit on the number of teams in a single league.

Public Leagues

Need an extra challenge? Then join a public league of 20 randomly assigned teams. You can compete in up to 3 public leagues.

Global Leagues

You are automatically entered into the following global leagues:
  • The overall league featuring all registered teams
  • A league for fellow managers from your country
  • A league for supporters of your favourite Barclays Premier League team
  • A league for managers starting the same Gameweek as you
  • The Fantasy Cup (starts in Gameweek 18)

League Scoring

All leagues score on either a Classic or Head-to-Head basis.

Classic Scoring

In a league with classic scoring, teams are ranked based on their total points in the game. You can join or leave a league with classic scoring at any point during the season.
In the event of a tie between teams, the team who has made the least amount of transfers will be positioned higher. Any transfers made using a wildcard will not count towards total transfers made.
Classic scoring leagues are run over a number of phases:
PhaseFirst GameweekLast Gameweek
OverallGameweek 1Gameweek 38
AugustGameweek 1Gameweek 4
SeptemberGameweek 5Gameweek 7
OctoberGameweek 8Gameweek 11
NovemberGameweek 12Gameweek 14
DecemberGameweek 15Gameweek 19
JanuaryGameweek 20Gameweek 23
FebruaryGameweek 24Gameweek 27
MarchGameweek 28Gameweek 31
AprilGameweek 32Gameweek 36
MayGameweek 37Gameweek 38
Quarter 1Gameweek 1Gameweek 9
Quarter 2Gameweek 10Gameweek 19
Quarter 3Gameweek 20Gameweek 29
Quarter 4Gameweek 30Gameweek 38
Any transfer point deductions in the Gameweek before a phase starts won't be deducted from the phase score. For example, any transfers made in Gameweek 4 (preparing for Gameweek 5) won't be deducted from your September score.

Head-to-Head Scoring

In a league with head-to-head scoring, every team plays a match against another team in the league each Gameweek. The match result is based on the Gameweek score of each team minus any transfer points spent preparing for the Gameweek.
3 points are awarded for a win and 1 point for a draw, teams are then ranked on points earned in Head-to-Head matches.
Head-to-Head fixtures are generated at the start of the league's first Gameweek. Once these fixtures have been generated the league is locked and teams will not be able to join or leave.
If a Head-to-Head league has an odd number of teams then an average team will join the league to ensure each team has a fixture every Gameweek. This team will always score the Gameweek average.
In the event of a tie between teams, the team who has most game points will be positioned higher.

Head-to-Head Knock-out stage

Optionally, a Head-to-Head league may end with a knock-out stage over up to 3 Gameweeks with the league winner decided by a match in the final Gameweek. The automatically entered average team will not enter the knock-out stage, their place being taken by the next placed team.
In the event of a tie between teams in a Head-to-Head knock-out match, the following tie-breaks will be used:
  1. Most goals scored in the Gameweek
  2. Fewest goals conceded in the Gameweek
  3. Virtual coin toss
  4. The first round of the cup will be Gameweek 18.

    Qualifying

    The top 2,097,152 scorers in Gameweek 17 will enter the first round. If there are more than 2,097,152 qualifiers then there will be a random draw amongst the lowest scorers to see who qualifies.

    How it works

    Each qualifying team will be randomly drawn against another in the first round. The winner (the team with the highest gameweek score minus any transfer points), will progress to the second round and another random draw, the losers are out! This process continues until the final Gameweek when the two remaining teams contest the cup final.
    If a cup match is drawn, then the following tie-breaks will be applied until a winner is found:
    1. Most goals scored in the Gameweek
    2. Fewest goals conceded in the Gameweek
    3. Virtual coin toss
Previous
Next Post »
0 Komentar